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Gameplay · 1 min read

From character entry to a testable build

The latest internal package passed its save, reload and spell checks. The next milestone is a dependable session played from start to finish.

An Elvaan test character standing outside a stone gateway in San d’Oria, with the solo status display visible
Captured after entering the world in the Windows development build at that checkpoint. “Gatekeeper” is a test character. World connections, movement and the display are still being refined.

What changed

A fresh Windows package passed its build and packaging checks, followed by controlled save, reload and spell tests. The current entry flow and a character in San d’Oria are captured from that packaged build.

What it means for players

A repeatable package helps me test the same starting point as menus, world connections and combat develop. Saving progress and loading it again are essential parts of that experience.

What still needs work

Automated checks cover specific scenarios. They do not establish a complete combat, loot and progression loop, a flawless launcher experience, or finished movement through every area. This remains an internal build with no public download.

What’s next

Test character entry, movement, combat rewards and saved progress together during normal play. The first invited-tester target is a small, player-hosted co-op prototype for 2–4 players; multiplayer is still planned.