Final Fantasy XI fan project

VanaUnreal

A familiar world, rebuilt in Unreal Engine.

Follow the places, gameplay and stories taking shape—and the work still ahead.

An Elvaan test character standing outside a stone gateway in San d’Oria, with the solo status display visible
San d’Oria · Development capture
Early developmentLocal-play foundationNo public download yet
Development journal

Latest development updates

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From the project

Development screenshots

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Current priorities

Current development focus

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World connections and ground

I’m repairing the collision traps and wall openings from my playtest, then retexturing the whole current regional map while keeping its familiar style.

A familiar interface

My playtest exposed control, camera, targeting and menu problems. I’m working through those reports alongside the remaining interface details.

One dependable session

I’m repairing combat presentation, audio, weather and safe entry, then returning to the same routes in a fresh packaged playtest.

The next playable milestone

Build on the local-play foundation, then prepare a player-hosted co-op prototype for 2–4 invited testers. Co-op and tester access are planned; neither is available yet.