What changed
The live interface now uses a qualified retail font, with fallback characters where needed. The main menu, status and abilities screens have been captured in engine. Status-icon selection and help have been refined, and log settings are checked after saving and loading.
What it means for players
The goal is an interface that feels familiar at a glance and responds predictably as you move between windows. Keeping settings between sessions is part of that foundation.
What still needs work
The current captures come from controlled test scenes. Text alignment, resizing, long chat lines and fallback characters still need refinement. These checks do not establish that every submenu or physical keyboard and controller interaction matches retail.
What’s next
Resolve the review findings, compare the screens at different sizes, and test the complete menu and chat flow during normal play.