Development progress

Building Vana’diel

Explore the work by system, place and story. Each entry has its own scope and testing status.

754Tracked entries
28In progress
4Implemented
11Tested in scope
0Playtested and approved

These are record counts, not a game completion percentage. Imported areas, connected travel, completed content and hands-on acceptance are different milestones. Baseline entries can lag current development; dated section notes explain the latest reviewed work.

51 matching entries · Page 1 of 2

Systems · Time, sound and visualsFootsteps and ambiencePlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Time, sound and visualsZone musicIn progress

Smooth handover at the Southern-Northern seam.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersDrops and notorious monstersIn progress

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersExperience and levels to 60In progress

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersAbilities, spells and traitsIn progress

Abilities, spells and traits are being admitted in tested stages; source catalog coverage is separate from playable support.

Newer development work includes Drain/Aspir, enspells and initial retail casting motions, backed by retained native reports. Further magic groups and spell effects remain in progress. This newer branch checkpoint is separate from the reviewed main package.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersCombat loop, damage, TP and enmityIn progress

Combat rules follow documented era and current-balance decisions, with implementation and selected runtime checks in progress.

Combat, enemy behavior and magic have advanced beyond the original rules-only checkpoint. Selected packaged spell probes pass, but they do not establish complete combat, progression or regional acceptance.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersMonster spawns, behavior and pathingIn progress

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

3 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Combat, jobs and monstersTrusts, and your own characters as trustsPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Economy and craftingOffline auction housePlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Economy and craftingCrafting and fishingPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Economy and craftingDelivery boxPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Economy and craftingShops and guild vendorsIn progress

Shop data researched.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

4 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsAccount and 16 charactersTested in scope

Names follow LandSandBoat's rule. Evidence: GameStateHost-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

3 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsItem catalog (23,512 items; 6,097 storable)Tested in scope

Evidence: CatalogWornAppraisal-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and items80-slot inventory, gil and one-time rewardsTested in scope

Evidence: RewardClaims-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

2 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsKey itemsTested in scope

Saved per character with crash recovery (save schema 7); no key-item effects yet. Evidence: KeyItems-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Recorded in scope
My playtest
I still need to playtest this

2 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsSave and restore positionTested in scope

Waits for zone membership.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Recorded in scope
Independent review
Not recorded
My playtest
I still need to playtest this

2 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsCrash recovery and packaged save checksTested in scope

A forced interruption recovers committed state in a packaged build.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsAccount-wide SafeTested in scope

Independent review accepted (). Evidence: AccountSafe-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsSave speed and batching before storage menusIn progress

Dedicated-thread saves and atomic inventory batching have implementation and test evidence; full storage-menu integration remains a separate milestone.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

5 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsCharacter select and creation screensPlanned

Local account and character screens have implementation evidence. This broad tracker item remains open pending its full acceptance scope.

The retained development notes document explicit creation and selection screens over the asynchronous save service. The recorded to-do status should not be interpreted as proof that no screens exist; it is preserved pending a specific acceptance review.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

6 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Saves and itemsMog Safe, Sack and Case (160 each)Tested in scope

Evidence: CharacterStorage-.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · NPCs, story and questsStory engine (LuaJIT)In progress

Source-built LuaJIT private runtime passes bounded execution/encoding/lifetime tests; production script loader, bindings, mission state and async authority adapter remain pending.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

2 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · NPCs, story and questsNation missions 1-1 to 5-2Planned

36 missions.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · NPCs, story and questsNPC import with retail looksIn progress

Art exported for 102 Southern San d'Oria entries.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

3 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · NPCs, story and questsQuest progress and rewardsIn progress

The one-time reward step is built.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · NPCs, story and questsRetail text loaderPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Builds and testsBug report capture toolImplemented

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Builds and testsFrame-rate measurementPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Systems · Builds and testsShared native validation suiteIn progress

Recorded main checkpoint: 585 headless and 596 offscreen tests, zero failed or unrun. A newer development branch has 592 and 604; these are separate source checkpoints.

Main suite 20261003T135049Z-438d174f tested source 884e32f3: 584 clean and one warning result headless; 594 clean and two warning results offscreen. Newer branch suite 20261003T162952Z-05aa9f87 tested 1e73c7f6: 591 clean and one warning result headless; 603 clean and one warning result offscreen. Raw reports were rechecked for this dashboard review. No new game tests were run, and the newer branch was not in the reviewed main package.

Automated checks
Recorded in scope
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

30 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Project notes

Decisions

The initial playable target is pre-Zilart content at level 60 with recorded exceptions and a documented mix of era and current balance rules. Controls and presentation follow the retail client. Continuous joins already completed are retained; safe temporary zone transitions are permitted while playability is established. The first multiplayer target is 2–4 players in a player-hosted prototype. Spell visuals are staged: retail casting motions, interim spell effects, then faithful decoded effects. Proposals, automated test results and final acceptance remain separate. Public progress reporting does not imply a downloadable build or a release date.

Ideas

Nine proposals are recorded separately from delivery progress. Possibilities include environment improvements, accessibility and readable presentation, housing research, activity tracking, practice tools and optional quality-of-life features. A proposal's presence does not mean it has been approved or implemented. Each needs an explicit scope, player benefit, dependencies and acceptance criteria before it changes the development commitment.

Jobs

The planning roster contains 22 jobs with documented exceptions to the initial era target. Starting-job unlock exemptions are excluded from progress: 12 checklist steps are not applicable and 98 remain to do. The roster and source catalogs do not mean every job, ability, spell, trait or unlock route is playable. New combat and magic work is tracked separately while full job progression and acceptance remain open.

Missions

The inventory contains 36 nation missions with separate story, text, encounter, reward and acceptance steps. Source scripts and tested story/save foundations do not establish playable mission completion. The recorded mission checklist has no tested steps; 36 encounter steps are deferred. Full prerequisite routes, progression, rewards and playable mission acceptance remain to be demonstrated.

Overview

The current milestone is a playable San d'Oria region, with pre-Zilart content and a level-60 target plus approved exceptions. Work covers local accounts and saves, retail-style controls and menus, combat and magic, safe travel, and source-backed world assets. Existing continuous joins are retained; safe temporary zone transitions are allowed elsewhere while the game takes shape. Automated checks and selected packaged save/spell checks have passed at recorded checkpoints. Complete regional gameplay, physical-device testing, connected multiplayer and final visual acceptance remain open. These tracker counts describe recorded work, not an overall game-completion percentage.

Plans

Priorities are safe regional travel, the combat/loot/progression/save loop, faithful controls and UI, and source-backed content. The first connected multiplayer target is a player-hosted prototype for 2–4 players; dedicated hosting follows later. No connected-client result has been established. Additional zones can be prepared before every physical join is complete, but each destination still needs safe placement, correct identity and packaged travel checks. Visual upgrades and later eras remain separately staged.

Quests

The source inventory contains 533 quest records: 31 classified in scope, 14 excluded and 488 awaiting classification. None is recorded as tested. Unclassified entries are not a fixed delivery denominator. Each admitted quest needs its prerequisites, dialogue, objectives, rewards, save behavior and playable route checked before completion is claimed.

Systems

Local persistence, controls, retail-style UI and the combat framework have implementation and test evidence. The reviewed main checkpoint passed 585 headless and 596 offscreen tests, including one and two warning results respectively, with no failed or unrun tests. A newer development-branch checkpoint passed 592 headless and 604 offscreen tests, each with one warning; it adds Drain/Aspir, enspells and initial retail casting motions. That newer work was not included in the reviewed main package. Spell effects, remaining magic groups, complete progression and end-to-end player acceptance are still being developed.

Testing

This public snapshot was checked against all 764 tracker records, 388 evidence links and selected retained test reports. All 174 distinct evidence paths were present, and all 101 distinct populated commit references resolved. This was a records and retained-evidence review, not a new game test run. The reviewed main package passed 41 save-write, 28 save-reopen, 43 self-magic and 43 enemy-magic checks. Those checks do not establish full regional gameplay, physical controls, connected co-op, final visuals or release readiness. I have not recorded final playtest approval for any entry in this snapshot.

World

The tracker includes 92 zone records and a six-zone San d'Oria regional import. Import, collision, safe travel, population, packaged gameplay and final acceptance are separate milestones. Current planning retains the West/East Ronfaure and Southern/Northern San d'Oria continuous joins and permits safe temporary boundaries elsewhere. An isolated East Ronfaure river candidate passed four direct collision observations; it has not replaced the production map and does not establish walkable water or monster placement. Character and monster fidelity, materials, remaining routes, weather, water and regional traversal still need further checks.