Development progress

Building Vana’diel

Explore the work by system, place and story. Each entry has its own scope and testing status.

754Tracked entries
28In progress
4Implemented
11Tested in scope
0Playtested and approved

These are record counts, not a game completion percentage. Imported areas, connected travel, completed content and hands-on acceptance are different milestones. Baseline entries can lag current development; dated section notes explain the latest reviewed work.

754 matching entries · Page 3 of 26

Missions · sandoria5-2 · The Shadow LordPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst1-1 · The Horutoto Ruins ExperimentPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst1-2 · The Heart of the MatterPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst1-3 · The Price of PeacePlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst2-1 · Lost for WordsPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst2-2 · A Testing TimePlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst2-3 · The Three KingdomsPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst3-1 · To Each His Own RightPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst3-2 · Written in the StarsPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst3-3 · A New JourneyPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst4-1 · MagicitePlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst5-1 · The Final SealPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Missions · windurst5-2 · The Shadow AwaitsPlanned

Checklist

  • Story script · Planned

    Runs on the story engine from the pinned LandSandBoat script.

  • Text and scenes · Planned

    Retail text and cutscenes play in the dialogue screen.

  • Battles · Deferred

    Mission fights; they finish in the systems phase ().

  • Rewards · Planned

    Rank points, items and titles granted once and saved.

  • Acceptance · Planned

    An automated run passes in a packaged build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Plans · Development prioritiesGame systems, interface and contentPlanned

Develop the local gameplay foundation, retail-style interface and content services.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Plans · Development prioritiesWorld, characters and graphicsIn progress

Qualify recognizable places, character presentation and movement surfaces.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

30 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Plans · Development prioritiesEnvironment: repairs, foliage, lighting, weather and waterIn progress

Repair source-backed materials and geometry, then qualify foliage, lighting, weather and water improvements through distinct visual and gameplay checks.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

30 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Plans · Seven-track continuationRegional playtest stabilization before broader admissionPlanned

I need to resolve the control, layout, material and travel issues I found during playtesting, document how to reproduce them, and playtest the fixes.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

1 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Plans · Development prioritiesIntegration and validationPlanned

Bring the development tracks together and check the resulting build.

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKThe Siren's TearPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKBeauty and the GalkaPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKBreaking StonesPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKThe Cold Light of DayPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKGourmetPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKThe Elvaan GoldsmithPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKA Flash in the PanPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKShady BusinessPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKStamp HuntPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKForever to HoldPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKTill Death Do Us PartPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Quests · BASTOKFallen ComradesPlanned

Automated checks
Not recorded
Integration
Not recorded
Packaged checks
Not recorded
Independent review
Not recorded
My playtest
I still need to playtest this

0 linked evidence records reviewed for availability. Passing checks apply only to their recorded scenarios.

Project notes

Decisions

The initial playable target is pre-Zilart content at level 60 with recorded exceptions and a documented mix of era and current balance rules. Controls and presentation follow the retail client. Continuous joins already completed are retained; safe temporary zone transitions are permitted while playability is established. The first multiplayer target is 2–4 players in a player-hosted prototype. Spell visuals are staged: retail casting motions, interim spell effects, then faithful decoded effects. Proposals, automated test results and final acceptance remain separate. Public progress reporting does not imply a downloadable build or a release date.

Ideas

Nine proposals are recorded separately from delivery progress. Possibilities include environment improvements, accessibility and readable presentation, housing research, activity tracking, practice tools and optional quality-of-life features. A proposal's presence does not mean it has been approved or implemented. Each needs an explicit scope, player benefit, dependencies and acceptance criteria before it changes the development commitment.

Jobs

The planning roster contains 22 jobs with documented exceptions to the initial era target. Starting-job unlock exemptions are excluded from progress: 12 checklist steps are not applicable and 98 remain to do. The roster and source catalogs do not mean every job, ability, spell, trait or unlock route is playable. New combat and magic work is tracked separately while full job progression and acceptance remain open.

Missions

The inventory contains 36 nation missions with separate story, text, encounter, reward and acceptance steps. Source scripts and tested story/save foundations do not establish playable mission completion. The recorded mission checklist has no tested steps; 36 encounter steps are deferred. Full prerequisite routes, progression, rewards and playable mission acceptance remain to be demonstrated.

Overview

The current milestone is a playable San d'Oria region, with pre-Zilart content and a level-60 target plus approved exceptions. Work covers local accounts and saves, retail-style controls and menus, combat and magic, safe travel, and source-backed world assets. Existing continuous joins are retained; safe temporary zone transitions are allowed elsewhere while the game takes shape. Automated checks and selected packaged save/spell checks have passed at recorded checkpoints. Complete regional gameplay, physical-device testing, connected multiplayer and final visual acceptance remain open. These tracker counts describe recorded work, not an overall game-completion percentage.

Plans

Priorities are safe regional travel, the combat/loot/progression/save loop, faithful controls and UI, and source-backed content. The first connected multiplayer target is a player-hosted prototype for 2–4 players; dedicated hosting follows later. No connected-client result has been established. Additional zones can be prepared before every physical join is complete, but each destination still needs safe placement, correct identity and packaged travel checks. Visual upgrades and later eras remain separately staged.

Quests

The source inventory contains 533 quest records: 31 classified in scope, 14 excluded and 488 awaiting classification. None is recorded as tested. Unclassified entries are not a fixed delivery denominator. Each admitted quest needs its prerequisites, dialogue, objectives, rewards, save behavior and playable route checked before completion is claimed.

Systems

Local persistence, controls, retail-style UI and the combat framework have implementation and test evidence. The reviewed main checkpoint passed 585 headless and 596 offscreen tests, including one and two warning results respectively, with no failed or unrun tests. A newer development-branch checkpoint passed 592 headless and 604 offscreen tests, each with one warning; it adds Drain/Aspir, enspells and initial retail casting motions. That newer work was not included in the reviewed main package. Spell effects, remaining magic groups, complete progression and end-to-end player acceptance are still being developed.

Testing

This public snapshot was checked against all 764 tracker records, 388 evidence links and selected retained test reports. All 174 distinct evidence paths were present, and all 101 distinct populated commit references resolved. This was a records and retained-evidence review, not a new game test run. The reviewed main package passed 41 save-write, 28 save-reopen, 43 self-magic and 43 enemy-magic checks. Those checks do not establish full regional gameplay, physical controls, connected co-op, final visuals or release readiness. I have not recorded final playtest approval for any entry in this snapshot.

World

The tracker includes 92 zone records and a six-zone San d'Oria regional import. Import, collision, safe travel, population, packaged gameplay and final acceptance are separate milestones. Current planning retains the West/East Ronfaure and Southern/Northern San d'Oria continuous joins and permits safe temporary boundaries elsewhere. An isolated East Ronfaure river candidate passed four direct collision observations; it has not replaced the production map and does not establish walkable water or monster placement. Character and monster fidelity, materials, remaining routes, weather, water and regional traversal still need further checks.