Vanguard
- attack
- +2
- ranged Attack
- +2
- magic Attack
- +2
Player planning tools
Compare entry rules, calculate costs, and plan progress using the same values published in the player wiki.
Level route
Equipment planning
Profession progress
Weekly focus
Choose three broad activity types before the weekly Directive roll. This is a planning aid; the in-game list determines the actual six available objectives.
Endgame specialization
Entry rules
| Activity | Level | Party | Limit | Main gate | Practice / replay |
|---|---|---|---|---|---|
| Hunting League | Selected rank | Solo; no Trusts | 10 min | Sequential ranks | Replay highest clear |
| Dungeon Gauntlet | 10–99 by Depth | One player + Trusts | 30 min | Matching level band | Standard entry |
| Affix Contract | 99 | True solo; no Trusts | 10 min | League 99 | No-reward option |
| Chronicle | 99 | One player + Trusts | 25 min | League 99 + Depth X | No-reward option |
| Apex | 99 | One player + Trusts | 30 min | Paragon + League 99 + Depth X | No-reward option |
Economy reference
| Currency | Where it comes from | What it is for |
|---|---|---|
| Expedition Renown | Hunts, Affix, Dungeons, Chronicle, commissions, capped Directives, Survey Maps | Guild rank and progression gates |
| Hunt Marks | Hunting League and Affix Contracts | Hunt progress and augments |
| Boss Essence | Dungeons, eligible Affix/Chronicle clears, rewarded Apex, selected Directives | Forge, Master augments, weekly supply exchange |
| Artisan Seals | Commissions, first clears, exchanges, selected Directives, Survey Maps | Forge, Veteran/Master augments, provisions |
| Expedition Ledger | First completion of each selected weekly Directive | Lifetime recognition; not spent |
| Artisan Renown | Crafting commissions | Certification threshold; not spent |
| Survey Scrip | Matching gathers | Tools and capped Artisan Seal exchange |
| Scrap | Salvaging eligible equipment | Forge Tier II and Tier III |
| Casino Chips | Gil purchase and casino games | Wagers and Prize Counter rewards |