Progression · Guide 1 of 3

Expedition Hall and Shared Progression

Use the central Hall, understand its services, and follow the five readiness bands from level 1 to Apex.

Mechanics in this guide

  • Hall services and arrival flow
  • Currencies and Guild ranks
  • Recommended progression routes
Recruit
0 Renown
Pathfinder
100 Renown
Champion
1,500 Renown
Paragon
3,000 Renown

Central hub

Celennia Memorial Library, zone 284, is the player-facing Expedition Hall. GM Home remains an administrator and testing area rather than the public social center.

Use !hub while alive and uncharmed, outside combat, events, instances, and battlefields, to return to the Hall.

Hall services

NPCPurpose
Expedition GuideFirst-visit and state-derived returner briefings, Expedition Compass, Hall directory, and safe return rules
Hall PathfinderExpedition Compass plus level-aware activity, schedule, and upgrade recommendations
Field InstructorLeague, Dungeon, Trust, failure, equipment preparation, and bounded alternate-job mentorship
Town WarpTown travel for 1 gil
Bronze MerchantLevel 1 bronze armor and weapons
Guild StewardRank, currency, and progress summary
Expedition ChroniclerSix weekly Directives, lifetime Ledger score, rotating family study, and pity-backed Survey Maps
Hunting League RegistrarSolo level 1-99 hunt ladder
Affix AdjudicatorLevel-99 true-solo Affix Contracts with rewarded and exact-mechanics practice entry
Dungeon WardenTen level-banded dungeon gauntlets
Artisan StewardThree-choice Board, certifications, Provisions, Supply Exchange, conserved synthesis-kit stock, and four Craft Projects
Field SurveyorFour HELM pilots, Survey Contracts, field travel, tools, Scrip exchange, and eight lossy material bundles
Expedition ForgeDeterministic equipment augments and eight cosmetic Masterworks
Salvage SpecialistConverts eligible equipment into Scrap
Apprentice AugmentorJob-based augments for required-level 1-39 gear
Veteran AugmentorJob-based augments for required-level 40-74 gear
Master AugmentorJob-based augments for required-level 75-99 gear
Prestige CuratorPer-job mastery resets, disciplines, and respecs
Apex MarshalRewarded and reward-free practice entries for the Hard, Extreme, and Mythic level-99 challenge ladder
Chronicle StrategistThree-route, three-phase level-99 Chronicle Raid pilot with rewarded and practice entry
Circuit ConciergeChecks access and enters the Chocobo Circuit Casino

Arrival flow

  1. Speak with the Expedition Guide for the short first-visit briefing and Hall directory.
  2. Open the Expedition Compass at the Guide or Pathfinder for a readiness band, missing Apex gates, three next-action routes, and role-aware equipment priorities.
  3. Visit the Field Instructor before the first League or Dungeon registration to review the different Trust and preparation rules.
  4. Choose any available combat, crafting, or normal Vana'diel path. Hall progression is guidance rather than a required quest chain.

Laureate, returner, and mentorship support

The Hall records the first level-99 job it observes as a Laureate milestone. A level-up event is marked exact; characters who already had a level-99 job when H1 was introduced receive a deterministic legacy record because older job-order history is unavailable. Recognition grants no equipment, title item, stat, currency, clear, or combat power.

The Guide's returner briefing compares current readiness, Renown, League, and Dungeon values with the last briefing. It also lists active commissions, Surveys, Survey Maps, and staged Hunt, Dungeon, Apex, or Chronicle commitments, then provides one combat and one profession recommendation. Opening it records only the new comparison baseline.

After a different job has been recorded at level 99, the Field Instructor can mentor the current unmastered alternate job:

Current job levelEXP per lesson
1-492,000
50-744,000
75-896,000
90-988,000

The allowance is three confirmed lessons per UTC Earth week and never accumulates. Level-99 jobs, any job already present in the mastery record, and any job with a Prestige rank are ineligible. Confirmation rechecks the current job, level, allowance, mastery, and Prestige state before consuming one lesson.

The Pathfinder reports all Dungeon Depths available at a shared boundary level. Its upgrade-readiness check covers level, gil, and custom currencies; the Forge and augmentors still enforce eligible equipment, protected item data, and free inventory space when an item is traded.

Expedition Compass

The Compass is guidance only. Opening it or selecting a route does not grant levels, missions, clears, equipment, currencies, or teleports.

Readiness bandExact meaning on the current main job
Pre-99Current main job is below level 99
Explorer 99Current main job is level 99
Veteran 99Explorer 99 plus League 99 and Dungeon Depth X clears
ParagonVeteran 99 plus 3,000 Expedition Renown
Apex ReadyParagon plus current-job Prestige rank 1 or higher and a selected discipline

The Compass lists every missing Hard Apex gate and offers one retail, combat, and profession recommendation. The equipment route identifies the current job's broad role and explains four parallel acquisition paths: Sparks/Bayld bridge equipment, retail Artifact/Relic/Empyrean lines, published Forge pools, and level-band job attunements. It does not inspect item level or claim that one set is best in slot.

The Compass also publishes initial active-play service targets measured after the first recognized level 99: Veteran in 18-26 hours, Paragon in 24-36, Prestige rank 1 in 24-38, and the first Hard Apex clear in 32-50. These are KrispyXI planning targets, not retail claims or observed results.

Shared currencies

Currency or scoreEarned fromUsed for
Expedition RenownHunts, Affix Contracts, Dungeons, Chronicle, commissions, capped Directives, and Survey MapsOverall Guild rank
Hunt MarksHunting League and eligible Affix victoriesJob augments and hunt progression
Boss EssenceDungeon, eligible Affix/Chronicle, and rewarded Apex clears plus the third weekly DirectiveEquipment reforging, Master augments, and the inefficient weekly Supply Exchange
Artisan SealsCrafting commissions, eligible Chronicle first clears, capped weekly combat/Survey exchanges, third Directive, or Survey MapsEquipment reforging, Veteran/Master augments, and premium Provisions
Expedition Ledger scoreEvery first completion of each weekly DirectiveLifetime recognition; no combat-power purchase
Artisan RenownCrafting commissionsCurrent per-craft certification thresholds
Survey ScripMatching successful gathers in active Survey ContractsTool bundles and a capped optional Artisan Seal route
Expedition ScrapSalvaging eligible gearReforge Tier II and III
Casino ChipsPurchased with gil and won in gamesCasino wagers and prizes

Expedition Guild ranks

RankRenown required
Recruit0
Pathfinder100
Hunter300
Vanguard750
Champion1,500
Paragon3,000

Ranks are an account of accomplishment, not a replacement for job level or mission progress. Prestige resets require Paragon plus League 99 and Depth X; Apex difficulty adds current-job Prestige and prerequisite-clear gates.

Bronze Merchant prices

ItemPrice
Bronze Cap42 gil
Bronze Harness64 gil
Bronze Mittens35 gil
Bronze Subligar52 gil
Bronze Leggings32 gil
Bronze Dagger39 gil
Bronze Knife41 gil
Bronze Sword67 gil
Bronze Axe79 gil

These nine items form the Foundation Forge pool. Raptor armor is the level-40 Veteran pool, capped at Tier II; Perle, Aurore, and Teal armor form the level-75 Master pool through Tier III. The Forge upgrades gear acquired elsewhere instead of creating it.

StageSuggested focus
Levels 1-9Retail leveling, starter gear, first Hunting League clears
Levels 10-29Depth I and II dungeons, checkpoint hunts, first commissions
Levels 30-49Casino unlock, deeper dungeons, regular commission cycle
Levels 50-75Guild rank progression, Tier II reforges, mission content
Levels 76-99Final Depths, Grandmaster hunt, Tier III reforges, endgame preparation

The route is guidance, not a lockstep requirement. Players can pursue missions, jobs, crafting, NMs, and custom systems in parallel.

Encounter debriefs

Reward-free Apex, Chronicle, and Affix practice clears, plus losses in Hunting League, Affix, Dungeon, Apex, and Chronicle content, print a presentation-only debrief. It states bounded attempt duration, highest wave or phase reached, relevant soft-enrage/fury state, and the exact preparation menu to revisit. Manual exits do not print a loss recap. Debriefs never alter rewards, weekly counters, clear credit, or progression.

Where next

Keep the route moving.